
How to Use the Save Data Calculator
A comprehensive guide to mastering the Save Data Calculator for Chaos Zero Nightmare - optimize your deck builds and understand point calculations.
The Save Data Calculator is a powerful tool designed to help Chaos Zero Nightmare players optimize their deck configurations while staying within the game's Faint Memory limits. Whether you're planning your next build or experimenting with different character setups, this guide will walk you through everything you need to know.
What is the Save Data Calculator?
In Chaos Zero Nightmare, every modification you make to your deck—adding cards, upgrading them with epiphanies, or removing base cards—costs Faint Memory points. Each tier has a specific point cap, and exceeding it means you'll lose your earliest modifications. The Save Data Calculator helps you:
- Plan ahead: See exactly how many points your changes will cost
- Optimize builds: Find the most efficient way to achieve your desired deck
- Avoid mistakes: Prevent accidentally going over your tier's limit
- Experiment freely: Test different configurations without consequences
The calculator follows the exact rules from the official game, so you can trust the calculations to match your in-game experience.
Getting Started
Step 1: Choose Your Character
When you first open the calculator, you'll see a "Select Character" button in the sidebar. Click it to open the character selection panel.
- Browse characters: Scroll through 23 playable characters with their portraits
- Search functionality: Use the search bar to quickly find your character
- Auto-load base cards: Once selected, your character's 8 base cards automatically load
Each character has unique base cards that form the foundation of your deck. The calculator displays actual card images to help you visualize your build.
Step 2: Select Your Tier
The tier selector shows your current progression level. Choose from Tier 1 (30 points) to Tier 13 (150 points). Higher tiers allow for more complex deck modifications.
Tier Caps:
- Tier 1-5: 30-70 points (early game)
- Tier 6-10: 80-120 points (mid game)
- Tier 11-13: 130-150 points (late game)
The progress bar at the bottom shows your current point usage against the tier limit. Watch for color changes:
- Green: Safe zone (under limit)
- Yellow: Approaching limit (80-95%)
- Red: Over limit (modifications will be lost)
Core Features Explained
Adding Cards
Click the "Add Card" button to open the card selection modal. You can add four types of cards:
-
Neutral Cards (20 points)
- General-purpose cards
- Can receive epiphanies
- Most versatile option
-
Monster Cards (80 points)
- Powerful but expensive
- Best for late-game builds
- Consider tier cap carefully
-
Forbidden Cards (20 points)
- Special cards with unique properties
- Cannot be removed or modified
- Always saved, even over cap
-
Economy Cards (20 points)
- 100% retention rate
- Fixed cost (no additional charges)
- Good for stable builds
Monster cards cost 80 points upfront—four times more than neutral cards. Only add them when you have plenty of room in your tier cap.
Epiphany System
Each card (except base cards from certain categories) can receive epiphanies that enhance their power. Click the circle icon on any card to cycle through three states:
- None (○): No epiphany, no additional cost
- Normal (◐): +10 points (Basic2 cards get this free!)
- Divine (●): +20 points extra (total +30 for epiphany)
Special Case - Neutral Cards: Neutral cards with Divine epiphany cost 30 points for the epiphany (not 20), making the total cost 50 points. This is intentional to balance their versatility.
Removing Cards
Cards can be removed in two ways:
-
Direct Removal: Click the trash icon
- First removal: Free (0 points)
- Second removal: 10 points
- Third removal: 30 points
- Fourth removal: 50 points
- Fifth+ removal: +20 points each
-
Base Card Penalty: Removing base cards costs an extra 20 points unless converted first
Pro Tip: Always convert base cards before removing them! Conversion costs 10 points but saves you the 20-point penalty, netting a 10-point savings.
Converting Cards
The "Convert" button transforms any card into a neutral card for 10 points. This is especially useful for:
- Avoiding the base card removal penalty
- Gaining access to epiphany upgrades on base cards
- Making your deck more flexible
Important: Conversion cost is never refunded, even if you remove the card later.
Duplicating Cards
Need multiple copies of a powerful card? Use the duplicate function:
- First duplication: Free (0 points)
- Second duplication: 10 points
- Third duplication: 30 points
- And so on (same scaling as removal)
Duplicated cards inherit all properties of the original (epiphany level, conversion status, etc.) and cost the same points.
Advanced Strategies
Optimization Tips
-
Convert Before Removing Base Cards
Without conversion: 0 (scaling) + 20 (penalty) = 20 points With conversion: 10 (convert) + 0 (scaling) = 10 points Savings: 10 points per base card -
Use Free Actions First
- Your first removal is free
- Your first duplication is free
- Plan these carefully for maximum value
-
Divine Epiphany Considerations
- Basic2 cards: Divine costs 20 points (normal is free)
- Neutral cards: Divine costs 30 points (total 50 with base)
- Monster cards: Divine costs 20 points (total 100 with base)
-
Forbidden Card Strategy
- Forbidden cards are always saved, even over cap
- Use them as "insurance" for critical cards
- Cannot be modified, so plan carefully
Multi-Slot Management
The calculator supports multiple save slots, allowing you to:
- Plan different builds for the same character
- Compare various configurations
- Keep backup plans
Click the "+" button to add a new slot, or switch between existing slots using the dropdown menu. Each slot maintains independent state and calculations.
Reading the Results Panel
The results panel shows you critical information:
- Current Points: Your total Faint Memory usage
- Points Remaining: How much room you have left
- Percentage Used: Visual indicator of cap utilization
- Card Breakdown: Number of cards by type
- Action Counts: Total removals and duplications
Use this information to make informed decisions about your next modification.
Practical Examples
Example 1: Early Game Setup (Tier 1 - 30 Points)
Starting with 8 base cards (0 points):
- Add 1 neutral card → 20 points
- Give it normal epiphany → +10 points
- Total: 30 points ✅ Perfect fit!
This basic setup gives you one enhanced neutral card while staying exactly at the cap.
Example 2: Mid-Game Optimization (Tier 5 - 70 Points)
- Start with 8 base cards (0 points)
- Remove 1 base card (free first removal, +20 penalty) → 20 points
- Add 2 neutral cards → 40 points
- Give both normal epiphany → +20 points
- Total: 80 points ❌ Over limit by 10
Solution: Convert the base card before removing:
- Convert 1 base card → 10 points
- Remove it (free, no penalty) → 0 points
- Add 2 neutral cards → 40 points
- Give both normal epiphany → +20 points
- Total: 70 points ✅ Optimized!
Example 3: Late-Game Build (Tier 10 - 120 Points)
Complex builds with multiple operations:
- Remove 2 base cards (convert first) → 20 points (2×10)
- Add 1 monster card → 80 points
- Add 1 neutral card with divine epiphany → 50 points
- Duplicate the neutral card (free) → 0 points
- Total: 150 points ❌ Over by 30
Adjust by:
- Skip the second base card removal (-10 points)
- Change neutral to normal epiphany (-20 points)
- New Total: 120 points ✅
Troubleshooting Common Issues
"Why is my total different from the game?"
- Verify conversion status: Conversions cost 10 points even if the card is later removed
- Check removal order: The scaling cost depends on total removals, not individual cards
- Count divine epiphanies: Neutral cards cost 30 for divine, not 20
"The calculator says I'm over limit, now what?"
- Remove modifications: Undo your most recent changes
- Downgrade epiphanies: Switch from divine to normal (saves 20 points)
- Remove duplicates: Each duplicate removal frees up points equal to the original card's cost
"Can I export my build?"
Currently, the calculator saves your progress automatically in your browser. Use the multi-slot feature to maintain multiple builds. Future updates may include export/import functionality.
The calculator uses your browser's local storage to save your work. Your builds are preserved between sessions, but clearing browser data will reset them.
Tips for Different Playstyles
Aggressive Builds
- Focus on monster cards in late tiers
- Use divine epiphanies liberally when points allow
- Minimize base cards for maximum offensive power
Balanced Builds
- Mix neutral and monster cards
- Keep some base cards (with conversion)
- Use normal epiphanies for efficiency
Economy Builds
- Prioritize economy cards for stability
- Convert and upgrade base cards
- Avoid expensive monster cards until necessary
Mobile Usage
The calculator is fully responsive and works great on mobile devices:
- Portrait mode: Sidebar collapses to a compact header
- Touch-friendly: Large tap targets for all buttons
- Swipe navigation: Easy switching between cards and slots
Try it on your phone while playing on PC for the ultimate deck-building experience!
Next Steps
Now that you understand how to use the Save Data Calculator, try:
- Planning your next run: Load your current character and tier
- Experimenting with builds: Use the multi-slot feature to compare options
- Optimizing point usage: Apply the strategies from this guide
- Sharing discoveries: Found an efficient build? Share it with the community!
The calculator is a planning tool—feel free to experiment without consequences. Your actual game save is never affected.
Additional Resources
- Calculation Rules: Full documentation of point costs and mechanics
- Character Guide: Detailed information about all 23 playable characters
- Community Builds: Share and discover optimized deck configurations
Happy calculating, and may your builds stay within the Faint Memory limits! 🎮
Have questions or feedback about the calculator? We'd love to hear from you. Report issues or suggest features through our community channels.
